Finish Day 17.

This commit is contained in:
2019-12-22 21:16:22 -08:00
parent 9acf32d696
commit 869d5d5236
3 changed files with 521 additions and 0 deletions

1
inputs/day17 Normal file
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@@ -0,0 +1 @@
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@@ -8,6 +8,7 @@ mod orbits;
mod repair; mod repair;
#[cfg(test)] #[cfg(test)]
mod robot; mod robot;
mod scaffold;
mod wiremap; mod wiremap;
use crate::args::Command; use crate::args::Command;

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src/scaffold.rs Normal file
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use crate::endchannel::channel;
use crate::machine::Computer;
use std::cmp::min;
use std::fmt;
use std::thread;
struct ScaffoldMap {
data: Vec<Tile>,
width: usize,
height: usize,
}
impl ScaffoldMap {
fn new(intcode: &str) -> ScaffoldMap {
let mut computer = Computer::load(intcode, 0);
let (mut mysend, mut corecv) = channel();
let (mut cosend, mut myrecv) = channel();
thread::spawn(move || computer.run(&mut corecv, &mut cosend) );
let mut data = Vec::new();
let mut width = 0;
let mut height = 0;
let mut got_width = false;
while let Some(c64) = myrecv.next() {
let c = c64 as u8 as char;
if c == '\n' {
height += 1;
got_width = true;
continue;
}
if !got_width {
width += 1;
}
data.push(Tile::from(c));
}
height -= 1;
assert_eq!(height, (data.len() / width));
ScaffoldMap{ data, width, height }
}
fn get(&self, x: usize, y: usize) -> Tile {
assert!(x < self.width);
assert!(y < self.height);
self.data[ (y * self.width) + x ].clone()
}
fn is_cross(&self, x: usize, y: usize) -> bool {
(x > 0) && (y > 0) && (x < (self.width - 1)) && (y < (self.height - 1)) &&
(self.get(x, y) == Tile::Scaffold) &&
(self.get(x - 1, y) == Tile::Scaffold) &&
(self.get(x + 1, y) == Tile::Scaffold) &&
(self.get(x, y - 1) == Tile::Scaffold) &&
(self.get(x, y + 1) == Tile::Scaffold)
}
fn join_points(&self) -> Vec<(usize, usize)> {
let mut res = vec![];
for y in 0..self.height {
for x in 0..self.width {
if self.is_cross(x, y) {
res.push((x, y));
}
}
}
res
}
fn print(&self) {
let mut i = 0;
println!("Scaffold is {} x {}", self.width, self.height);
for y in 0..self.height {
for x in 0..self.width {
print!("{}", char::from(self.get(x, y)));
}
println!();
}
}
fn find_robot(&self) -> (Direction, usize, usize) {
for y in 0..self.height {
for x in 0..self.width {
if let Tile::Robot(d) = self.get(x, y) {
return (d, x, y);
}
}
}
panic!("No robot found!!")
}
fn go(&self, dir: Direction, x: usize, y: usize) -> Option<(usize, usize)> {
match dir {
Direction::Right if x < (self.width - 1) =>
Some((x + 1, y)),
Direction::Left if x > 0 =>
Some((x - 1, y)),
Direction::Up if y > 0 =>
Some((x, y - 1)),
Direction::Down if y < (self.height - 1) =>
Some((x, y + 1)),
_ =>
None
}
}
fn next_directions(&self, x: usize, y: usize, pointing: Direction) -> Option<Direction> {
if (pointing != Direction::Down) && y > 0 && self.get(x, y - 1) == Tile::Scaffold {
return Some(Direction::Up);
}
if (pointing != Direction::Left) && x < (self.width - 1) && self.get(x + 1, y) == Tile::Scaffold {
return Some(Direction::Right);
}
if (pointing != Direction::Up) && y < (self.height - 1) && self.get(x, y + 1) == Tile::Scaffold {
return Some(Direction::Down);
}
if (pointing != Direction::Right) && x > 0 && self.get(x - 1, y) == Tile::Scaffold {
return Some(Direction::Left);
}
None
}
fn num_moves(&self, mut x: usize, mut y: usize, dir: Direction) -> usize {
let mut count = 0;
while let Some((newx, newy)) = self.go(dir, x, y) {
if self.get(newx, newy) != Tile::Scaffold {
break;
} else {
count += 1;
x = newx;
y = newy;
}
}
count
}
fn trace_path(&self) -> Vec<Move> {
let mut res = vec![];
let (mut dir, mut x, mut y) = self.find_robot();
while let Some(next_dir) = self.next_directions(x, y, dir) {
println!("Now at ({}, {})", x, y);
println!("next_dir: {:?}", next_dir);
res.extend(dir.moves_to(next_dir));
let moves = self.num_moves(x, y, next_dir);
res.push(Move::Forward(moves));
dir = next_dir;
match dir {
Direction::Up => { x = x; y = y - moves; }
Direction::Down => { x = x; y = y + moves; }
Direction::Left => { x = x - moves; y = y; }
Direction::Right => { x = x + moves; y = y; }
}
assert!(x < self.width);
assert!(y < self.height);
}
res
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Move {
Right,
Left,
Forward(usize),
}
impl Move {
fn encode(&self) -> String {
match self {
Move::Right => "R".to_string(),
Move::Left => "L".to_string(),
Move::Forward(s) => s.to_string(),
}
}
}
#[derive(Clone, Debug, PartialEq)]
struct Path {
moves: Vec<Move>
}
impl Path {
fn new(moves: &[Move]) -> Option<Path> {
let res = Path{ moves: Vec::from(moves) };
if res.encode().len() > 20 {
return None
}
Some(res)
}
fn encode(&self) -> String {
let mut res = String::new();
for mv in self.moves.iter() {
if res.len() != 0 {
res.push(',');
}
res.push_str(&mv.encode());
}
res
}
}
fn generate_subparts(paths: &[Move]) -> Vec<Path> {
let mut res = vec![];
for i in 2..paths.len() {
for piece in paths.windows(i) {
if let Some(good) = Path::new(piece) {
if !res.contains(&good) {
res.push(good);
}
}
}
}
res
}
struct TripleIterator {
i: usize,
j: usize,
k: usize,
paths: Vec<Path>,
}
impl TripleIterator {
fn new(paths: &[Path]) -> TripleIterator {
TripleIterator {
i: 0,
j: 0,
k: 0,
paths: Vec::from(paths),
}
}
}
impl Iterator for TripleIterator {
type Item = (Path, Path, Path);
fn next(&mut self) -> Option<Self::Item> {
if self.i == self.paths.len() {
self.i = 0;
self.j += 1;
}
if self.j == self.paths.len() {
self.j = 0;
self.k += 1;
}
if self.k >= self.paths.len() {
return None;
}
let res = (self.paths[self.i].clone(),
self.paths[self.j].clone(),
self.paths[self.k].clone());
self.i += 1;
Some(res)
}
}
#[test]
fn day17a() {
let scaffold = ScaffoldMap::new("inputs/day17");
scaffold.print();
let joins = scaffold.join_points();
println!("joins: {:?}", joins);
let target: usize = 5620;
assert_eq!(target, joins.iter().map(|(x, y)| x * y).sum());
}
#[derive(Debug)]
struct Answer {
main: Vec<Trigger>,
a: Path,
b: Path,
c: Path,
}
trait ToInput {
fn to_input(&self) -> Vec<i64>;
}
#[derive(Debug)]
enum Trigger{ A, B, C }
impl ToInput for Trigger {
fn to_input(&self) -> Vec<i64> {
match self {
Trigger::A => vec![65],
Trigger::B => vec![66],
Trigger::C => vec![67],
}
}
}
impl ToInput for Move {
fn to_input(&self) -> Vec<i64> {
match self {
Move::Forward(x) => x.to_string().chars().map(|x| x as u8 as i64).collect(),
Move::Left => vec![76],
Move::Right => vec![82],
}
}
}
fn to_inputs<T: ToInput>(v: &[T]) -> Vec<i64> {
let mut res = vec![];
let mut viter = v.iter().peekable();
while let Some(x) = viter.next() {
res.extend(x.to_input());
if viter.peek().is_some() {
res.push(44);
} else {
res.push(10);
}
}
res
}
impl Answer {
fn to_path(&self) -> Vec<Move> {
let mut res = vec![];
for t in self.main.iter() {
match t {
Trigger::A => res.extend(&self.a.moves),
Trigger::B => res.extend(&self.b.moves),
Trigger::C => res.extend(&self.c.moves),
}
}
res
}
fn to_inputs(&self) -> Vec<i64> {
let mut res = vec![];
println!("main: {:?}", self.main);
println!("main': {:?}", to_inputs(&self.main));
res.extend(to_inputs(&self.main));
println!("a: {:?}", self.a);
println!("a': {:?}", to_inputs(&self.a.moves));
res.extend(to_inputs(&self.a.moves));
println!("b: {:?}", self.b);
println!("b': {:?}", to_inputs(&self.b.moves));
res.extend(to_inputs(&self.b.moves));
println!("c: {:?}", self.c);
println!("c': {:?}", to_inputs(&self.c.moves));
res.extend(to_inputs(&self.c.moves));
res
}
}
fn answers(full: &[Move], a: &Path, b: &Path, c: &Path) -> Vec<Answer> {
let mut res = vec![];
if full.len() == 0 {
return vec![Answer{
main: vec![],
a: a.clone(),
b: b.clone(),
c: c.clone()
}]
}
if full.starts_with(&a.moves) {
for mut rest in answers(&full[a.moves.len()..], a, b, c).drain(0..) {
rest.main.insert(0, Trigger::A);
if rest.main.len() <= 20 {
res.push(rest);
}
}
}
if full.starts_with(&b.moves) {
for mut rest in answers(&full[b.moves.len()..], a, b, c).drain(0..) {
rest.main.insert(0, Trigger::B);
if rest.main.len() <= 20 {
res.push(rest);
}
}
}
if full.starts_with(&c.moves) {
for mut rest in answers(&full[c.moves.len()..], a, b, c).drain(0..) {
rest.main.insert(0, Trigger::C);
if rest.main.len() <= 20 {
res.push(rest);
}
}
}
res
}
#[test]
fn day17b() {
let scaffold = ScaffoldMap::new("inputs/day17");
scaffold.print();
let path = scaffold.trace_path();
println!("path: {:?}", path);
let parts = generate_subparts(&path);
println!("# of possible parts: {}", parts.len());
let triples = TripleIterator::new(&parts);
for (a, b, c) in triples {
for answer in answers(&path, &a, &b, &c).iter() {
assert_eq!(answer.to_path(), path);
let mut comp = Computer::load("inputs/day17", 0);
let (mut mysend, mut corecv) = channel();
let (mut cosend, mut myrecv) = channel();
assert_eq!(comp.read(0), 1);
comp.write(0, 2);
thread::spawn(move || comp.run(&mut corecv, &mut cosend) );
let inputs = answer.to_inputs();
println!("Going to send: {:?}", inputs);
for x in answer.to_inputs() { mysend.send(x); }
mysend.send('n' as u8 as i64);
mysend.send('\n' as u8 as i64);
for x in myrecv {
if x < 256 {
print!("{}", x as u8 as char);
} else {
assert_eq!(768115, x);
}
}
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Tile {
Empty,
Scaffold,
Robot(Direction),
Tumbler,
}
impl From<char> for Tile {
fn from(c: char) -> Tile {
match c {
'#' => Tile::Scaffold,
'.' => Tile::Empty,
'^' => Tile::Robot(Direction::Up),
'>' => Tile::Robot(Direction::Right),
'v' => Tile::Robot(Direction::Down),
'<' => Tile::Robot(Direction::Left),
'X' => Tile::Tumbler,
_ => panic!("Unknown tile: {}", c),
}
}
}
impl From<Tile> for char {
fn from(t: Tile) -> char {
match t {
Tile::Empty => '.',
Tile::Scaffold => '#',
Tile::Robot(Direction::Up) => '^',
Tile::Robot(Direction::Right) => '>',
Tile::Robot(Direction::Down) => 'v',
Tile::Robot(Direction::Left) => '<',
Tile::Tumbler => 'X',
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Direction {
Up,
Down,
Left,
Right,
}
impl Direction {
fn moves_to(&self, newd: Direction) -> Vec<Move> {
match (self, newd) {
(Direction::Up , Direction::Up ) => vec![],
(Direction::Up , Direction::Down ) => vec![Move::Right, Move::Right],
(Direction::Up , Direction::Left ) => vec![Move::Left],
(Direction::Up , Direction::Right) => vec![Move::Right],
(Direction::Down , Direction::Up ) => vec![Move::Right, Move::Right],
(Direction::Down , Direction::Down ) => vec![],
(Direction::Down , Direction::Left ) => vec![Move::Right],
(Direction::Down , Direction::Right) => vec![Move::Left],
(Direction::Left , Direction::Up ) => vec![Move::Right],
(Direction::Left , Direction::Down ) => vec![Move::Left],
(Direction::Left , Direction::Left ) => vec![],
(Direction::Left , Direction::Right) => vec![Move::Right, Move::Right],
(Direction::Right, Direction::Up ) => vec![Move::Left],
(Direction::Right, Direction::Down ) => vec![Move::Right],
(Direction::Right, Direction::Left ) => vec![Move::Right, Move::Right],
(Direction::Right, Direction::Right) => vec![],
}
}
}